Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling

Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-Shian Huang and Jung-Hong Chuang
Eurographics 2008 (Computer Graphics forum, Vol. 27, No. 2, 2008, pp. 517-526.)

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